
It might be best just to refer to the image for this one – have a single section of bridge on the Strangers side, then a drop-down to two sections on the left side. You’ll need a bridge for the Stranger, but it needs a gap in it because they will need to come back across and drop-down. Now have him complete a loop - down at the top-left Command Point, right and up again at the bottom two. In the building on the left, there are four Command Points.Īt the top-right, put an arrow pointing left in the first slot and an arrow pointing right in the second. Put an arrow pointing left in Eugene’s second command slot. It's possible to have it land on the dumpster which is perfect. You want it to land to the left of the dumpster, but not so far that the nearest Walkers in the building are attracted by it. Aim so it travels over the diner sign but drops back down before the platform the Stranger is on.

Press to set up your commands, starting with the Command Point just in front of Eugene. The supports will likely be under pressure and turn red, but Eugene will make it across safely. Keep under 1200 resources and press when you’re ready to test it. Build three long pieces on the bottom (fill them in) and supports above.

Switch to Build Mode and build a bridge from Eugene’s position to the central ledge. Put an arrow pointing right in the first slot. Now move down to the lowest Command Point. Put the cogwheel in the first slot and the arrow pointing down in the second. Put an arrow pointing down in the third slot. Put an arrow pointing up the in the second slot. Once you’re happy with the alignment, press to back out. It will bounce a little, so aim just a fraction short of the centre. Select this in the first slot and use to move the dotted line so it lands under the container to the left. Eugene has a special command, indicated by a little doll on the menu. The central Command Point should be highlighted. Double-check that you are under 2000 resources. You need to give Kyra enough time to cross the bridge safely, which means something for the spool in the top-right to roll down.īuild a pair of ramps as shown in the image, which allows Kyra to pass then has the spool destroy the bridge (and the Walkers) behind her. Now place appropriate supports to keep the bridge upright. Remember that this means you can connect a piece where the dotted line is.įrom here, continue across to the Build Point to the right. You want to run the first piece out and down one point, so a dotted line appears down to the Build Point below. Start with a bridge across the gap in front of Kyra. Miles also needs to run to a different Safe Zone, to the left, so put a left-pointing arrow in the second slot.Ĭommands are now done, so go to Build Mode with. In the first slot here, choose the cogwheel icon. Use to highlight the Command Point right next to him. She will simply run across the bridge, climb the ladder and head to the Safe Zone. In the first slot here, select the arrow pointing right. In the first slot, select the arrow pointing up.
Her first Command Point is over the gap on the same level as she is. Kyra (yellow) should be selected by default. This time there are two characters to command. Filled in sections are stronger but also more expensive, which is something to watch out for later on. This changes the colour of the section and makes it solid, which will allow the Walkers to pass over it. Next, fill in the two sections at the top. Press to start again and link this to the Build Point on the right of the hole. Move the cursor back to the purple marker. If the cursor is over an existing piece, it will delete it, so move the cursor to clear space before pressing. Now you want to choose a new starting point, so press.

You will automatically start another section, so move down to the Build Point at the bottom of the hole and press again to put in another piece. Press then move the cursor to the purple dot in the centre of the hole. Next, hover over the orange Build Point on the left of the hole, near the Walkers. If you highlight the point where the pieces meet (purple dot), both pieces will be removed. Start by moving the cursor over the existing pieces in the hole and pressing to remove them.
